Mirror, Mirror…


“…On the Purse.

Tell me:


What does my tongue look like?”

Taken today with the ridiculously lo-fi (and super fun to shoot!) Olympus OM-G.

Metz flash was used (which I have just about mounted on every piece of camera equipment in my house…)

It is a bit crazy how good this combo is exposure-wise.

f/2.8 @ 1/60s, on PanF+.

The trick, I believe, is to underexpose slightly and pull the whole thing back slightly in post…which wasn’t really necessary here.

5 thoughts on “Mirror, Mirror…

  1. Karim D. Ghantous (@kdghantous) says:

    Once again, proof that b&w film handles flash really well.

    BTW when I viewed the image in full size, I noticed some mild posterization in the lighter area, that being of Baby J’s cheek and the area around her ear. My monitor is fairly good so I don’t think it’s that. It could be the JPEG compression, too.

    • mewanchuk says:

      Ahhhhh Karim D. Ghantous…you sly dog you!!!

      You have single-handedly happened upon (well, I was already aware of it, but was hoping no one else would notice…) the one and only flaw of the Pakon system!

      For some reason, B&W/Grayscale scanning seems to somehow revert to 8 bit architecture. I believe it must have been a flaw in how the B&W patch was later applied (these things were not originally built scanning B&W film…it was a later addition).

      In any case, regardless of whether Medium-quality JPG (~2MB/file) High-quality JPG (~4MB/file) or full-res TIFF (18MB/file) is selected, areas of subtle gradation appear severely posterized. I am not exactly sure what is going on, but I have not been able to get to the bottom of it (or alter the behavior!)

      As a result (as I have stated before…) these are simply not archival-quality scans. You want a high-res print, ya gotta go elsewhere!

      I’ll keep you posted if I manage a fix.


    • mewanchuk says:

      Hi Karim,

      Do you mean in order to apply dust & scratch reduction (which I’m sure you know won’t work because of the silver in the film…) or in order to obtain better gradients?

      I haven’t actually tried it with the Pakon system, but I read somewhere that the whole reason the B&W patch was created was because of a machine problem with the DX Coding. I may have to give it a try and see if it is feasible (and if the results are any different…)


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